card
logologologo

Loading

Policy

Shuffle Sports Rules and Regulations

Part A – Introduction

1. Use and Interpretation

The Shuffle Rules and Regulations (“Shuffle Rules”) form part of Shuffle’s Terms and Conditions.

These Rules apply to all bets placed on Shuffle’s markets and consist of the following parts:

  • This Introduction (Part A)

  • The General Rules (Part B)

  • The Specific Sports Rules (Part C – applicable to certain sports markets)

Application of Rules:

  • The General Rules apply to all bets unless otherwise stated in the Specific Sports Rules.

  • If there is an inconsistency:

    • Between General Rules and Specific Sports Rules → Specific Sports Rules prevail

    • Between Market Title and either General or Specific Rules → Specific Sports Rules prevail

  • For categories or markets not referred to in the Specific Sports Rules (e.g., Novelty Bets or Downhill Skiing), the General Rules apply.

Separate Rules for Different Products:

  • Shuffle has separate Rules and Regulations for its Casino and Sports products.

  • Settlement rules may differ between products (e.g., a bet settled as a winner on one product could be settled as a loser on another).

  • Customers must ensure they are familiar with the relevant rules before placing bets.

2. Market Title

  • The Market Title is an at-a-glance description of how Shuffle intends to label the market.

  • It may contain rules on settlement but must always be read with the General and Specific Sports Rules.

  • Shuffle reserves the right to suspend any market at any time, at its sole discretion.

  • Amendments to Market Titles are only permitted:

    • To correct obvious errors

    • To add clarifying wording

  • If a Major Error occurs in a Market Title, Shuffle may suspend the market and void all bets.

3. Customer Responsibility

  • Customers must ensure they understand all Rules relevant to a market before betting.

  • Customers should not rely solely on the Market Title, as it may not include all applicable rules.

  • Special Bets, Novelty, and Non-Specific Sports markets (e.g., Downhill Skiing):

    • Are unpredictable and should be treated with caution

    • Require customers to manage their own positions carefully

    • Require close attention to the Market Title for settlement basis

Part B – General Rules

1. Cash Out

  • Cash Out allows customers to settle a bet early, either to secure profit or cut losses.

  • The Cash Out feature is not guaranteed.

  • A Cash Out request is not guaranteed and may fail if:

    • The market suspends

    • Odds change before processing

  • If successful you will be notified and winnings are credited immediately.

  • Cash Out will be reversed where:

    • A market is later voided (e.g., abandoned event)

    • A “draw no bet” wager ends in a draw

Additional Notes:

  • In-play Cash Out requests may take longer to process because of bet delay.

  • Cash Out may not be available at times where there is low liquidity in a market.

  • Cash Out is not available on all markets.

  • Using Cash Out may forfeit eligibility for certain promotions.

  • Shuffle reserves the right to:

    • Reverse Cash Out settlements in cases of error or voided markets

    • Suspend or disable the feature at any time

    • Remove a customer’s Cash Out privileges in cases of misuse

2. Markets Turning In-Play

  • If a market not scheduled for in-play fails to suspend at the scheduled start:

    • With a known start time: all bets after that time may be voided

    • Without a known start time: Shuffle will determine the actual start and void bets placed after it

  • Shuffle aims to turn markets in-play at event start but cannot guarantee timing.

  • Broadcasts described as “live” may be delayed.

  • Availability of a pre-match market does not guarantee an in-play equivalent.

3. General Information on Results, Settlement & Resettlement

  • Markets are normally settled shortly after event completion. Settlement is based on Market Title and/or Specific Sports Rules. Where unspecified, settlement is based on the official result of the governing body. If no official result exists, Shuffle will determine settlement using independent sources.

  • Shuffle may settle (or part-settle) early as a customer service benefit.

  • Settlement may be amended if:

    • The official result differs from the initial settlement

    • The market/event is voided

    • Information emerging within 48 hours of settlement may result in resettlement.

  • Shuffle may reverse settlements made in error (e.g., obviously wrong pricing or incorrect listing).

  • Resettlement may lead to amendments being made to a customer's balance to reflect changes in market settlement.

  • Bets may be suspended indefinitely if result integrity is in doubt. In cases of suspected match-fixing, Shuffle may delay or void settlements. Shuffle reserves the right to withhold settlement of any affected bets until a full integrity review has been completed. This process may require extended time depending on the nature and scope of the investigation, including the involvement of official sporting bodies or regulatory authorities. If, upon conclusion of the investigation, a match is determined to have been fixed or its integrity otherwise compromised, Shuffle reserves the right to void any and all bets related to that event, regardless of whether the outcome had been decided at the time of bet placement or settlement. Shuffle may also void bets at its sole discretion where credible suspicion of manipulation exists, even in the absence of official confirmation.

4. Head-to-Head Markets

Unless stated otherwise in Specific Sports Rules:

  • At least one competitor must finish otherwise all bets are void.

  • If one or more competitors fail to start then all bets are void.

  • If all competitors withdraw or are disqualified then all bets are void.

  • If both competitors tie and no draw option exists then bets are void.

5. Non-Runners, Withdrawals & Disqualifications

  • Markets labeled “All In” (or something similar) will see all bets stand regardless of participation.

  • A team/competitor withdrawing after starting is deemed a loser (if at least one finishes).

  • If no competitor completes then all bets are void, except those unconditionally determined.

  • Boosted odds markets require full completion of events (e.g., early stoppages void bets).

6. Winner with [Named Selection] / Conditional Markets

  • If the named team/competitor does not participate then all bets void.

  • If any other competitor does not participate then all bets stand.

  • Participation is defined as taking part enough to record an official classification.

7. Abandonments, Cancellations & Postponements

Some markets have different rules and these are listed in the Specific Sports Rules. However, where a market has no rules in the Specific Sports Rules in relation to an abandonment, cancellation and/or postponement the following shall apply:

  • Single events (matches, races, games): Must complete within 48 hours, or bets void (except unconditionally determined markets).

  • Tournaments/competitions: Must complete within 3 days, or settled per governing body ruling (if within 90 days). If no ruling then bets are void (except unconditionally determined markets).

8. Change of Venue/Match Conditions

Some markets have different rules and these are listed in the Specific Sports Rules and/or the Market Title. However, if change of venue/match conditions is not dealt with in the Specific Sports Rules and/or the Market Title then the following shall apply:

  • Team sports: Venue change will void bets only if switched to away team’s home ground.

  • Non-team sports: Venue change will see bets stand.

  • Change in playing surface will void all bets.

  • Change of opponent will void all bets.

  • If a reserve/underage team plays instead of the first team then Shuffle may void all bets. This decision is at Shuffle’s sole and absolute discretion and will be made with reasonable good faith efforts.

9. Duration of Matches

Some markets have different rules and these are listed in the Specific Sports Rules and/or the Market Title. However, if not dealt with in the Specific Sports Rules or the Market Title, then the following shall apply:

  • Unless otherwise stated, all bets on soccer markets apply to 90 minutes of play plus any added injury or stoppage time. Extra time and penalty shoot-outs are not included unless:

    • matches that are scheduled for a duration other than the standard 90 minutes (e.g. 60, 75, 80 minutes, etc.) as agreed by the laws of the competition in which they are competing or agreed by both sides prior to kick-off. In such cases, if the match is played in the traditional format of two halves, all bets will be settled at the end of the agreed game length which includes time added on by the referee for stoppages, or

    • if the game is played in an unusual format (e.g. 3 or 4 periods) then all half-time markets will be voided but all other markets will be settled on the basis of the score at the end of the match (including any time added on by the referee for stoppages).

  • Some markets refer to the length of time until an occurrence in the event (e.g. time of first goal). If an event happens in stoppage or injury time after any regular time period then it will be deemed to have occurred at the end of the regular time period. For example, if a goal is scored in first half stoppage-time in a soccer match it will be deemed to have occurred on exactly 45 minutes.

  • All bets apply to the relevant full 'regular time' period including stoppage time. Any extra-time, golden point and/or penalty shoot-out is not included.

10. Player Prop Markets

  • Venue change will void bets on players.

  • Abandoned match not resumed within 5 hours will void bets on that player.

  • If a player does not participate then bets will void (soccer exception: must start). 'Participation' is classified as taking part or being on the field of play for any period, however long or short, of a game/match.

    • Soccer bets apply only to 90 minutes + stoppage time.

  • All Player Markets include overtime for resulting purposes; except for soccer, which includes only the scheduled 90 minutes and any added injury/stoppage time. For the avoidance of doubt, extra time is not included for resulting purposes UNLESS clearly stated in Market Title. For soccer, penalty shootouts are not included for resulting purposes.

11. To Qualify / Outright / Futures Markets

Some markets have different rules and these are listed in the Specific Sports Rules and/or the Market Title. However, if not dealt with in the Specific Sports Rules or the Market Title, then the following shall apply:

  • “To Qualify” is based on achieving the qualification, regardless of later participation. For example, if you bet on Jannik Sinner in a ‘To Reach Final’ market and he wins his semi-final, but withdraws prior to the Final due to injury, this bet will be resulted as a winner, and any potential ‘No’ side resulted as a loser.

  • Markets will be settled after the qualifying stage set out in the Market Title and any subsequent disqualification or amendment to the result will not be applicable.

  • Outright markets are “All In” therefore non-participation results in a loss.

  • If an event is canceled then all bets will void.

  • Venue changes may result in void bets, to Shuffle's discretion.

  • Unless stated otherwise, whenever the organising association deems it fit to include any necessary rounds, matches, or series of matches (e.g. Play-offs, Play-outs, Postseason) following the end of the so-called Regular Season in order to determine the classification, league winners, promotion/relegation, etc., Shuffle will take into account the results and outcomes deriving from these matches for settlement purposes of tickets referring to the final league classification, promotion, relegation, etc. For example, seasonal bets on the team winning the NHL will refer to the Stanley Cup Winners.

  • All events are settled based on the award ceremony or the competition’s official scoresheet, without taking into consideration the results of any subsequent investigations or disqualifications.

12. Miscellaneous

  • All times refer to the local time zone of the event.

  • All information supplied by Shuffle is done so in good faith. However, Shuffle cannot accept liability for any errors or omissions in respect of any information, such as the posting of prices, runners, times, scores, results or general statistics.

  • Shuffle reserves the right to correct any obvious errors and shall take all reasonable steps to ensure markets are created, administered, suspended and resulted with integrity and transparency.

  • If a match is not completed or not played (e.g., through disqualification, interruption, withdrawal, changes in draws, etc.), all undecided markets will be void. If, however, a market has been unconditionally determined such that any further play or time would not change the result, it will be resulted. For example: if an NFL match was called off for lighting at a score of 24-17, a bet of over 39.5 points would be graded as a winner, as further play would not make the score go under 39.5 (and vice versa; a ticket for under 39.5 would be resulted as a loser. A ticket for over 43.5 points, however, would be voided, because the result of further play is unknown).

  • Shuffle reserves the right to withhold any payouts pending the completion of integrity checks on a match. Payouts may be delayed or denied if there is any suspicion or evidence of manipulation, fraud, or violation of match rules or platform policies.

  • If the outcome of a Market was already known or decided before the placing of a bet, the Shuffle may, in its sole and absolute discretion, void any and all tickets, withhold or deduct winnings and/or refund wager amounts. 

  • Shuffle may, in its sole and absolute discretion, decide to suspend betting on a market at any time (even if such suspension is earlier than anticipated by the Market Title or match situation). In the interests of maintaining integrity and fairness in the markets, Shuffle may also void certain bets in a market or void a whole market in its entirety.

  • Customers are responsible for ensuring that they satisfy themselves that the selection on which they place a bet is their intended selection. For example, in the case of a competitor bearing the same name as another individual not competing in the relevant event, the onus is on the customer to ensure that they know which competitor Shuffle has loaded into the relevant market and to ensure that they are placing their bet on their chosen competitor.

  • Shuffle reserves the right to amend the Rules at any time. Any such revision will be binding and effective immediately on the posting of such rule changes on shuffle.com and any markets loaded after the new Rules have been posted shall be governed by the new Rules.

  • The Rules have been prepared in various languages other than English for ease of use for customers in different locales. In the event of any differences between the English version and (if applicable) the translated version in the local language of your country of residence, the English version shall prevail.

  • A “Maximum Win Limit” of up to and equal to USD $500,000 (or its equivalent in different currencies at the time the bet was placed) will apply to any and all sports bets placed on Shuffle. The Maximum Win Limit is the maximum total amount that Shuffle will credit to an individual customer’s Shuffle Account as a result of winnings from bets placed on any type of sports market. For avoidance of doubt, this includes multiple bets (also called ‘multis’, or ‘parlays’).

    • Shuffle is not obligated to remind users on a case by case basis of this Maximum Win Limit, and users understand and accept that Shuffle’s acceptance of a bet that would imply a potential credit to a user’s account of over this Maximum Win Limit may not necessarily indicate a waiving of this rule on Shuffle’s behalf. Shuffle may, in its sole and absolute discretion, refuse to pay out more than the Maximum Win Limit. 

    • If a customer attempts to circumvent any Maximum Win Limits, whether through the use of multiple Shuffle Accounts, fraudulent betting, or through other means, it will constitute a breach of these Rules. In those circumstances, Shuffle may, in its sole and absolute discretion, take such action up to and including: 

      • Canceling the relevant bet(s);

      • Adjusting or withholding winnings; and

      • Closing user(‘s) account(s)

    • Unless Shuffle has specifically agreed otherwise, an individual customer’s maximum daily winnings are equal to US$500,000 (or its equivalent in the different currencies at the time the bet was placed). 

  • Attempts to circumvent win limits (e.g., multiple accounts) are prohibited.

  • Match markets do not include overtime unless stated.

  • Special settlement rules apply for Odd/Even, Half/Quarter, Race to X, and Exact Line markets.

    • In the event of an odd/even market being offered, unless otherwise stated, total counts of zero will be settled as even

    • In the event of a Half/Quarter/Period market being offered, unless otherwise stated, only goals/points/corners etc. scored in the respective period will count towards settlement of the market. For the avoidance of doubt, this includes stoppage time, injury time or any other time added onto a period as adjudicated by the referee.

    • In the event of a 'Race to X' market, if a match ends before the X time is reached, then bets on this market will be resulted as void.

    • When an exact number is quoted as the line for a market, if the result ends on the quoted line, then bets on this market will be resulted as void.

    • In the event of a two-way market (with just home and away team as outcomes) being offered and the event results in a draw, bets on this market will be resulted as void.

Part C - Specific Sports

The General Rules apply to all bets unless stated otherwise in these Specific Sports Rules. If there is any inconsistency between the Specific Sports Rules and the General Rules, the Specific Sports Rules shall prevail. If there is any inconsistency between the Market Title and either the General Rules or the Specific Sports Rules, the Specific Sport Rules shall prevail. 

⚽ Soccer

General Market Descriptions

  • Winning Method – In the case of multiple legs, all matches are considered for this market

  • Who will advance to next round – In the case of multiple legs, all matches are considered for this market

  • Who will win the final – In the case of multiple legs, all matches are considered for this market

  • 1X2 – Refers exclusively to the outcome of a match at the end of regular time (i.e., 90 minutes of play plus any injury/stoppage time as awarded by the referee)

  • Player to score (incl. overtime) – If no overtime is played, the market will be settled according to the result at the end of the regular time

  • Next goalscorer – Own goals are considered for settlement purposes as a dedicated outcome is provided

  • Next goalscorer & 1x2 – Any player who doesn’t score will be settled as “other”

  • Anytime goalscorer & 1x2 – Any player who doesn’t score will be settled as “other”

  • Next goalscorer & correct score – Any player who doesn’t score will be settled as “other”, as well as if any team scores more than 4 goals

  • Anytime goalscorer & correct score – Any player who doesn’t score will be settled as “other”, as well as if any team scores more than 4 goals

  • When will the next goal be scored? – If a goal is scored in added injury or stoppage time, it will be accounted for outcomes Min 31–45 / Min 76–90

Important

  • All markets (except halftime, first half markets, overtime and penalty shootout) are considered for regular time only unless otherwise stated.

  • If a match is interrupted and continued within 48h after initial kickoff, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.

  • Regular 90 Minutes: Markets are based on the result at the end of a scheduled 90 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or golden goal.

Settlement and Cancellation Rules

If the market remains open when the following events have already taken place - goals, red/yellow cards and penalties - we reserve the right to void betting. Other conditions where we reserve the right to void betting:

  • If the market was opened with a missing or incorrect red card

  • If odds were offered with an incorrect match time (more than 5 minutes)

  • If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed

  • If a match is interrupted or postponed and is not continued within 48h after the initial kick-off date

  • If the team names or category are displayed incorrectly

  • In case of any score or card/corner/penalty related changes, on any video assistant referee (VAR) situation

Booking Markets

  • Yellow card = 1 card

  • Red or yellow-red card = 2 cards

  • Second yellow leading to a yellow-red card is not considered

  • One player cannot cause more than 3 cards

  • Settlement made according to all available evidence of cards shown during the regular 90 minutes play

  • Cards shown after the match are not considered

  • Cards during half-time contribute towards 2nd half markets/totals

  • Cards for non-players (substituted players, managers, bench players) are not considered

Booking Points Markets

  • Yellow card = 10 points

  • Red or yellow-red card = 25 points

  • Second yellow leading to a yellow-red card is not considered

  • One player cannot cause more than 35 booking points

  • Settlement according to all available evidence for cards shown during the regular 90 minutes play

  • Cards shown after the match are not considered

  • Cards during half-time contribute towards 2nd half markets/totals

  • Cards for non-players are not considered

Corner Markets

  • Corners awarded but not taken are not considered

Player Markets

  • If a player was not in the starting lineup, the bet will be voided

  • Soccer Stats Used on Player Markets:

    • Assists – Final contribution (pass, shot, or touch) leading directly to a teammate scoring

    • Goals – Number of goals scored by a player in opposition net (settled when the ball crosses the line, not when kicked)

    • Shots – Any clear attempt by a player to score (on target, off target, or blocked)

    • Shots on Goal / Shots on Target

      • Attempt directly resulting in a goal

      • Or attempt that would have gone in if not saved by goalkeeper or last-man stop

    • Passes – Any attempted pass (successful or unsuccessful) with clear intent to find a teammate

    • Tackles – When a player connects with the ball in a ground challenge, successfully taking it away from opponent

    • Cards – If player is carded: 0 = No, 1 = Yes (not total number of cards received)

Anytime Goalscorer and Player to Score X or More

  • Own goals are not considered and are ignored

  • All players who took part in the match since kickoff or previous goal are considered as runners

  • All players who are currently taking part are listed

  • If an unlisted player scores, all bets on listed players stand

  • Market settled based on TV insert and Press Association statistics (unless clear evidence proves incorrect)

Next Goalscorer

  • Own goals are not considered and are ignored

  • All players who took part in the match since kickoff or previous goal are considered as runners

  • All players who are currently taking part are listed

  • If an unlisted player scores, all bets on listed players stand

  • Market settled based on TV insert and Press Association statistics (unless clear evidence proves incorrect)

Time Frame Betting

  • Time frames are defined as follows:

    • 1–10 minutes → 00:00–09:59

    • 11–20 minutes → 10:00–19:59

    • 1–15 minutes → 00:00–14:59

    • 16–30 minutes → 15:00–29:59

  • Time periods 31–45 and 76–90 include added time

  • 1st/2nd Half Markets → Apply to the statutory 45 minutes play, including injury and added time

  • In unusual time periods (e.g., 3×30 mins):

    • 1st half = goals scored from start until 44:59

    • 2nd half = goals from 45:00 until end of match (incl. added/injury time, excluding extra-time and penalties)

Interval Markets

  • Settled based on goal time announced by TV; if unavailable, match clock time applies

  • Goal markets – settled at the time the ball crosses the line

  • Corner markets – settled when the corner is taken, not awarded

  • Booking markets – settled when the card is shown, not when the infringement occurred

  • Offsides – settled when referee gives decision

  • Penalties – settled when referee gives decision (incl. VAR)

  • Penalties awarded but not taken are not considered

  • For 41–45 / 31–45 / 76–90 intervals, stoppage-time events (goals, corners) are included

Next Scoring Type

  • Freekick – Goal must be scored directly from freekick or corner (deflected shots count if credited to freekick/corner taker)

  • Penalty – Goal must be scored directly from penalty (rebounds do not count)

  • Own Goal – Must be officially declared as an own goal

  • Header – Last touch of scorer must be with the head

  • Shot – Goal scored with any other part of the body (excluding head) unless another type applies

🎾 Tennis

Match Retirements

  • In the event of a retirement or disqualification, all markets that have not already had their result determined will be settled as void.

  • A tennis match is deemed to have started with the first serve of the match.

Important – In-play Only

  • If markets remain open with an incorrect score which significantly impacts prices, we reserve the right to void betting.

  • If players/teams are displayed incorrectly, we reserve the right to void betting.

  • If a player retires, all undecided markets are void.

  • If a match tie-break is played as the deciding set in Bo3 format, it will be considered as the 3rd set.

  • Every tie-break or match tie-break counts as 1 game.

Settlement and Cancellation Rules

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • If the players/teams are displayed incorrectly, we reserve the right to void betting.

  • If a player retires, all undecided markets are considered void.

  • If a match tie-break is played as the deciding set in Bo3 format, it will be considered as the 3rd set.

  • Every tie-break or match tie-break counts as 1 game.

Break & Break Point Markets

  • Mini-breaks within tie-breaks or match tie-breaks are not considered for settlement purposes.

  • If any player retires directly after a break point occurs, it will still count as a break point for settlement purposes.

Tiebreaks

  • For all bets referring to the number of games played, a tie-break is counted as one game.

Market Settlements for Retirements

Match Walkovers
  • In the event of a walkover, all markets will be settled as void.

Match Not Played as Listed

In the event of any of the following circumstances, all bets will stand:

  • Change of schedule and/or day of match

  • Change of venue

  • Change from indoor to outdoor court (or vice versa)

  • Change of surface (before or during a match)

Exception: If the players/teams are displayed incorrectly, we reserve the right to void betting.

🏈 American Football

General Market Descriptions

  • Will there be overtime? – Market will be settled as Yes if at the end of regular time the match finishes in a draw, regardless of whether overtime is played.

  • Xth drive – result – Only offensive plays will be considered for settlement purposes. A drive ending by interception return, touchdown by the defense, end of half, or end of game will be settled with “other.”

  • Total home team – Includes overtime.

  • Total away team – Includes overtime.

  • Xth drive play n – play type – A sack will be considered as a pass play. Only a forward pass counts as a pass play by definition.

  • Xth drive play n – pass completion – Only a forward pass will be taken into consideration for a pass play by definition.

  • Xth drive – result (duplicate clarification) – Only offensive plays are considered. A drive ending by interception return touchdown by the defense, end of half, or end of game will be settled with “other.”

Important – In-play

  • In case of any delay (rain, darkness, etc.), all markets remain unsettled, and trading resumes once the match continues.

  • Markets do not consider overtime unless otherwise stated.

  • All offered players are considered as runners.

  • If no further touchdown is scored, the market will be voided.

  • Unlisted players are considered as:

    • Competitor1 other player

    • Competitor2 other player (This does not include players listed without an active price.)

  • Defensive or special team players are considered as:

    • Competitor1 d/st player

    • Competitor2 d/st player (Even if listed as a dedicated outcome.)

  • Settlement is based on TV insert and statistics provided by official associations (unless proven incorrect).

Settlement / Cancellation Rules

  • If odds were offered with an incorrect match time (more than 89 seconds), we reserve the right to void betting.

  • If a wrong score is displayed, we reserve the right to void betting for that timeframe.

  • In case of abandoned or postponed matches, all markets are considered void unless the match continues in the same NFL weekly schedule (Thursday–Wednesday, local stadium time).

  • If the teams are displayed incorrectly, we reserve the right to void betting.

Match Abandonments / Postponements

  • In case of abandonment or postponement, all undecided markets are void unless the match continues within the same weekly schedule (Thursday–Wednesday, local stadium time).

Half and Quarter Markets

  • First Half = Quarters 1 & 2

  • Second Half = Quarters 3 & 4

  • Market outcomes are determined only by the score in the respective period (e.g., 1st Quarter, 2nd Half) — excluding points from other periods, in both regular time and overtime.

  • A quarter must be completed for bets to stand.

  • A half must be completed for bets to stand.

Rapid Markets

  • New first downs & yards gained by play penalties will not be considered for settlement.

  • In case of no plays, all markets will be settled with the next play or voided if the drive ends before reaching the respective play.

  • If the drive ends before the respective play number is reached (including punts and field goals), all markets for that play are considered void.

  • Field goal yardage is not counted toward total yards gained in a play.

🏀 Basketball

General Market Descriptions

  • Will there be overtime? – Market will be settled as Yes if at the end of regular time the match finishes in a draw, regardless of whether overtime is played.

  • Who scores Xth point? (incl. OT) – If a match ends before the Xth point is reached, this market is void (cancelled).

  • Which team will win the race to X points? (incl. OT) – If a match ends before the Xth point is reached, this market is void (cancelled).

  • Race to home X and away Y points – The specified target must be reached for the chosen team before their opponent.

  • To reach the target – The team must hit or exceed the designated total. If neither team reaches the specified target, bets will be void.

  • Anytime exact score H : A – For bets to be deemed a winner, the event score must hit the displayed score exactly during the match.

    • If the score surpasses the target without hitting exactly, the bet is a loser.

  • Important: Markets do not consider overtime unless otherwise stated.

Basketball Stats Used for Player Markets

  • 3pt Field Goals (FG) Made – Number of 3-point field goals scored by a player or team.

  • Points – Total number of points scored.

  • FG Made – Number of field goals made (includes both 2-pointers and 3-pointers).

  • Assists – Passes that lead directly to a made basket.

  • Blocks – When a defensive player prevents a scoring attempt by deflecting or tipping the ball.

  • Total Rebounds – Number of rebounds collected (offensive or defensive).

  • Steals – Number of times a defensive player takes the ball, causing a turnover.

Settlement and Cancellation Rules

  • If a match does not finish in a tie but overtime is played for qualification purposes, markets will be settled according to the result at the end of regular time.

  • If a match is interrupted or postponed and not continued within 48 hours after the initial tip-off, betting will be void.

  • If odds are offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

  • If markets remain open with an incorrect score that significantly impacts prices, we reserve the right to void betting.

  • If a match finishes in a tie but no overtime is played:

    • All markets are settled according to the result at the end of regular time.

    • Exception: Match Winner incl. OT is voided.

🏒 Ice Hockey

Important

  • All markets (except period, overtime, and penalty shootout markets) are considered for regular time only, unless otherwise stated.

  • If a match is interrupted and continued within 48h after the initial puck-drop, all open bets will be settled with the final result.

    • Otherwise, all undecided bets are void.

  • If a game is decided by a penalty shootout, one goal will be added to the winning team’s score and to the game total for settlement purposes.

    • This applies to all markets, including overtime and penalty shootouts.

Settlement and Cancellation Rules

  • If a game is decided by a penalty shootout, one goal will be added to the winning team’s score and the game total for settlement purposes.

  • If the market remains open when the following events have already taken place:

    • Goals

    • Penalties → We reserve the right to void betting.

  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

  • If a wrong score is entered, all markets will be cancelled for the duration when the incorrect score was displayed.

  • If a match is interrupted or postponed and not continued within 48h after the initial kick-off date, betting will be void.

Anytime Goalscorer & Player to Score a Point

  • All offered players are considered runners.

  • If an unlisted player scores a goal or earns a point, all bets on listed players stand.

  • For settlement purposes, only goals and assists scored during regular time are considered.

    • If the score after regular time is 0–0, all bets are settled as lost.

  • Bets on listed players who leave the game early (injuries, expulsions, etc.) stand.

  • Markets will be settled based on TV inserts and data provided by official associations, unless there is clear evidence the statistics are incorrect.

Next Scoring Type

  • Even Strength – Both teams have the same number of players on the ice.

  • Power-Play – Goal scored by the team with a numerical advantage.

  • Short-Handed – Goal scored by the team with a numerical disadvantage.

  • Penalty Shot – Goal scored directly from a penalty shot.

  • Empty Net – Goal scored when the trailing team has pulled their goalkeeper.

    • In power-play/short-handed and empty net situations, the goal will always be considered an empty net goal for settlement purposes.

Period Markets

  • Market outcome is determined only by the score in the respective period (e.g., 1st Period, 2nd Period, 3rd Period).

  • Only the goals scored within the nominated period count.

  • Unless otherwise stated, overtime does not count towards the result of the 3rd period.

  • The period must be completed for bets on that period to stand.

Player Markets

  • Pre-match: If a goalie does not start the game, the bet will be void.

⚾ Baseball

General Market Descriptions

Prematch:
  • 1X2 – The match must go the full number of scheduled innings; otherwise, the market will be voided.

  • Winner (incl. extra innings) – The match must go the full number of scheduled innings; otherwise, voided.

  • Winning margin (incl. extra innings) – Must go full innings; otherwise, voided.

  • Handicap – Must go full innings; otherwise, voided.

  • Total (incl. extra innings), all markets – Must go full innings; otherwise voided (unless over outcome has already won).

  • Odd/even (incl. extra innings) – Must go full innings; otherwise voided.

  • Race to X runs (incl. extra innings) – Will be voided if neither team reaches X.

  • Will there be an extra inning? – Must go full innings; otherwise voided.

  • Competitor 1 to bat in 9th inning – Must go full innings; otherwise voided.

  • Team to win more innings – Must go full innings; otherwise voided.

  • Team with the highest scoring inning – Must go full innings; otherwise voided.

  • Highest scoring inning – Must go full innings; otherwise voided.

  • Innings 1 to 5, all markets – Must have completed 5 innings (4.5 if the home team is leading).

  • Innings 1 to 5 – Total, all markets – Must complete 5 innings (4.5 if home team is leading), unless over has already won.

  • Xth inning – 1X2 – The inning must be completed.

  • Xth inning – Total – Must be completed unless over has already won.

  • Maximum consecutive runs by either team – Must go scheduled innings unless 5+ has already won.

  • When will the match be decided? – Must go scheduled innings; settled as “any extra inning” if tied after 9 innings.

  • When will the Xth run be scored (incl. extra innings) – Must go scheduled innings; void if Xth run not reached.

  • Xth inning – Competitor 1 to score – Must be completed unless home team has already scored.

  • Xth inning – Competitor 2 to score – Must be completed unless away team has already scored.

  • Total hits (incl. extra innings), all markets – Must go scheduled innings unless over has already won.

  • 1st inning – total hits, all markets – Must be completed unless over has already won.

  • Innings 1 to 5 – total hits, all markets – Must complete 5 innings (4.5 if home team is leading) unless over has already won.

  • Winner & total (incl. extra innings) – Must go scheduled innings.

  • Total home runs (incl. extra innings), all markets – Must go scheduled innings unless over has already won.

  • 1st inning – Winner – Must be completed.

  • Race to X runs (incl. extra innings) – Void if Xth run not reached.

  • Will there be an extra inning? – Settled as “Yes” if tied after 9 innings, regardless of extra innings played.

In-Play:
  • Which team wins the race to X points? – If an inning ends before the Xth point is reached (including extra innings), this market is considered void (cancelled).

  • When will the match be decided? – Market will be settled as “Any extra inning” if at the end of regular time (after a full 9 innings) the match finishes in a draw, regardless of whether or not overtime (extra innings) is played.

  • Will there be overtime? – Market will be settled as “Yes” if at the end of regular time (after full 9 innings) the match finishes in a draw, regardless of whether or not overtime (extra innings) is played.

  • Result of player Xth time at bat – If an intentional walk is signalled, it counts as a plate appearance and the market is considered void (cancelled).

  • Player to strike out Xth time at bat – If an intentional walk is signalled, it counts as a plate appearance and the market is considered void (cancelled).

  • If markets remain open with an incorrect score or incorrect match status which has a significant impact on the prices, we reserve the right to void betting.

Match Abandonments/Postponements

  • Postponed matches: all markets are void unless the match continues to an official result on the scheduled day.

  • Abandoned matches (not official): all undecided markets are void unless the match continues to an official result on the scheduled day. Fully decided markets will be settled.

Matches Not Played as Listed

  • All bets stand regardless of starting pitchers or changes.

  • Important: Baseball is usually 9 innings, but matches can be 5, 6, 7, 8 innings. Scheduled innings do not guarantee actual play; early calls due to weather still count as official. Extra innings may occur if tied.

Player Markets

  • Bets on postponed/cancelled games before start: pending and resulted if game starts within 72 hours; otherwise void.

  • Bets before venue changes: voided.

  • Abandoned or suspended games: bets voided if not resumed within 5 hours.

  • Players not participating: all bets voided.

  • All Player Markets include extra innings for bet resulting.

  • Players not in starting lineup: bets voided.

  • Game must reach at least 8.5 innings for bets to stand; otherwise void.

Baseball Stats Used for Player Markets

  • Batter – Hits (H): Reaching base via fair ball without defensive error.

  • Batter – Home Runs (HR): Hits where batter touches all 4 bases without defensive error.

  • Batter – Total Bases (TB): Single=1, Double=2, Triple=3, Home Run=4. Walks, hit-by-pitch, steals, sacrifices not counted.

  • Batter – On Base: Refers to any time a batter reaches base safely via a hit, a walk, or being hit by a pitch.

  • Batter – Runs + RBI’s: Sum of runs and RBIs (excluding double play or error).

  • Pitcher – Strikeouts (SO): Number of batters struck out.

  • Pitcher – Earned Runs: Runs scored not resulting from errors or passed balls.

  • Batter – Hits + Runs + RBIs: Sum of hits, runs, and RBIs (excluding double plays/errors).

Rapid Markets - In-Play

  • If a hit and an error occur within the same play, a hit will be considered for settlement purposes.

  • If a player does not show up at the plate again but related player markets have been offered, undecided markets are considered void.

  • A foul ball will always be considered a strike for settlement purposes.

Important - In-Play

  • Possible extra innings are not considered in any market unless otherwise stated.

  • The names of the markets do not reflect the actual terms used in baseball. Please take note of the following legend for the actual terms used in baseball:

    • Period: Inning

    • Overtime: Extra Inning

    • Points: Runs

    • Halftime: Result after 9th half-inning

🥊 Mixed Martial Arts (MMA)

General Market Descriptions

Prematch:
  • “Winner (To Win The Fight)” – Predict which competitor will win the bout. No draw selection is offered. All bets void in the event of a draw (Majority Draw or Technical Draw).

  • “1x2 (Fight Result)” – Predict the result of the bout. Draw wins if Majority Draw or Technical Draw occurs.

  • “Total (Over/Under)” – Betting on the round the fight will end. Half-rounds are defined as 2 minutes 30 seconds. For example, 2.5 rounds = 2:30 of the 3rd round. Exact time = Over.

In-Play:
  • “Winner (To Win The Fight)” – Predict which competitor will win the bout. No draw selection is offered.

  • “1x2 (Fight Result)” – Predict the result of the bout.

  • “Total (Over/Under)” – Betting on the round in which the fight result will be determined.

Important

  • All markets are settled according to the result available immediately after the end of the fight. Any subsequent appeals or amendments to the result are not taken into consideration for settlement purposes.

  • If either fighter fails to answer the bell for the next round, then his opponent will be deemed to have won in the previous round.

  • Should there be a withdrawal or a substitution of one of the fighters concerned, bets will be void.

  • In the event of a fight being declared a No Contest all bets will be void.

  • Should the scheduled number of rounds be changed before the fight then all “Total Rounds”, “Winner and exact rounds” and “Winning Method” bets will be made void.

  • In the event that a fight is abandoned due to unforeseen circumstances all bets on “Winner” and “1x2” markets will be made void. Bets on already determined markets will be settled and any undetermined markets will be made void.

Total Rounds

  • For settlement purposes where a half round is stated then 2 minutes 30 seconds of that respective round will define the half to determine under or over. Thus, 2.5 rounds would be two minutes and thirty seconds of the 3rd round. If the fight ends at exactly 2 minutes 30 seconds of the 3rd round, then the result would be over 2.5 rounds.

Draw Rules

  • For the “Winner” market where no draw selection is offered, all bets will be void if the fight ends in a draw (including Majority Draw or Technical Draw).

  • For “1x2”, if the fight ends in a Majority Draw or Technical Draw, Draw will be the winning selection.

  • In the event of a fight being declared a No Contest, all bets will be void.

🥊 Boxing

General Market Descriptions

  • “Winner (To Win the Fight)” – Predict which competitor will win the bout. No draw selection is offered. All bets void in the event of a draw (Majority Draw or Technical Draw).

  • “1x2 (Fight Result)” – Predict the result of the bout. Draw wins if Majority Draw or Technical Draw occurs.

  • “Total Rounds (Over/Under)” – Betting on the round in which the fight result will be determined. Half rounds are defined as 1 minute 30 seconds of the respective round. Example: 9.5 rounds = 1:30 of the 10th round. Ending at exactly 1:30 → Over 9.5 rounds.

  • “Winner & Exact Round” – Predict the round in which your selection will win (by KO, TKO, or disqualification). If a boxer fails to answer the bell, opponent wins previous round. Technical Decision → bets settled as win by Decision; round bets are losers.

  • “Winning Method” – Predict the method by which the fight result will be decided. All bets settled on official result. Win by disqualification counts as KO/TKO.

  • “Any Fighter to Win Inside the Distance” – Predict if the fight ends before the scheduled rounds. Technical Decision → fight considered NOT to have gone the distance.

Important

  • All markets are settled according to the result immediately after the fight.

  • Appeals or amendments after the fight are ignored.

Match Abandonments/Postponements

  • If a fighter fails to answer the bell, opponent wins previous round.

  • Withdrawal or substitution of a boxer → bets void.

  • Fight declared No Contest → all bets void and stakes returned.

  • Change in scheduled rounds → all “Total Rounds”, “Round Betting”, and “Method of Victory” bets void.

⛳ Golf

General Market Descriptions

Prematch:
  • “2 Balls” – Predict which player will shoot the lowest score in the listed round. Market void if both players retire at the same hole or achieve the same score for the affected round. A player is considered a runner if he tees off on his first scheduled hole. In the event of non-runners, 2 Ball and 3 Ball bets will be void.

  • “3 Balls” – Predict which player will shoot the lowest score in the listed round. Dead-heat rules apply. In the event of non-runners, 2 Ball and 3 Ball bets will be void.

  • “Outright Winner” – All outright bets are settled on the player awarded the trophy. Playoffs are included in the result. If a tournament is reduced from the scheduled number of holes, outright bets (except “First round leader”) placed prior to the final completed round will be settled on the player awarded the trophy.

  • “Group Betting (Top XY)” – Winner is the player achieving the highest placing at the end of the tournament. Dead-heat rules apply except where winner is determined by playoff. Special case: if only one competitor starts, bets are void.

  • “Finishing Position of a Named Player” – Ties for a finishing position count as that position. Example: Tie with 4 players for 7th place → finishing position is 7th.

  • “End of Round Leader (e.g., First round – Winner)” – Settlement based on tournament score at the end of the specified round. Dead-heat rules apply.

  • “Tournament Top 4/Top 5/Top 6/Top 10/Top 20 Finish” – Dead-heat rules apply.

  • “To Win/Not to Win a Major” – The four majors are US Open, US Masters, USPGA, and the British Open.

In-Play:
  • “2 Balls” – If both players retire on the same hole, the market will be void. A player is considered a runner if they tee off on their first hole. The market will be void if both competitors achieve the same score for the affected round.

  • “3 Balls” – If both players retire on the same hole, the market will be void. A player is considered a runner if they tee off on their first hole.

  • “Hole” & “Hole a to b” Markets - If a player listed in the group retires, all related and undecided “Hole” and “Hole a to b” markets will be void.

  • "Winner of Group" - The winner is the player with the lowest score of a certain group after the tournament is over. Only players included in the market belong to that group. If two or more players in the group are tied for the lowest score, dead heat settlement applies.

  • "Winner" - Settled with the official winner of the entire tournament (including extra holes). Bets on all listed players will stand once they have teed off.

  • "End of Round X" -

    • If two or more players are tied for the lead after a round, dead heat settlement applies.

    • If a player does not hit a single shot in the tournament, they will be voided for all “End of Round – Leader” markets.

    • If a player withdraws from the tournament, they will be voided for all “End of Round – Leader” markets, as long as they have not played a shot in the respective round.

    • If the market has only two outcomes (e.g., Ryder Cup: Europe vs USA), the market will be voided in case of a tied score after a round.

    • In match play formats, a round is considered a session. Example: The first round of the Ryder Cup ends after the four group matches in the morning have finished. A second session on the same day is treated as a new round.

  • Competitor Markets - If the affected competitor retires, all undecided competitor markets will be void.

  • Total Markets - If a player listed in the group retires, all undecided total markets will be void.

  • Tournament/Event Markets - In tournaments affected by bad weather or similar reasons, bets will be resulted on the official result regardless of the number of rounds played.

Match Abandonments/Postponements

  • A player is deemed to have played in a tournament or specific round once they have teed off. If players are displayed incorrectly, we reserve the right to void betting.

  • If a player withdraws, retires, or is disqualified after teed off, bets will stand.

  • In tournaments affected by bad weather or similar reasons, bets will be resulted on the official result regardless of rounds played.

  • In case of any delay (rain, darkness, etc.) all undecided markets remain unsettled and the trading will be continued as soon as the round/tournament continues.

  • If the tournament is abandoned, any bets placed after the last completed round will be void.

  • Official tour site results at trophy presentation are used for settlement. Subsequent disqualifications do not count.

🏐 Volleyball & Beach Volleyball

General Market Descriptions

  • “Who scores [Xth] point in set [y]” – If a set ends before the Xth point is reached, this market is considered void (cancelled).

Important

  • In the case of a match not being finished, all undecided markets are considered void.

  • ‘Golden set’ is not considered in any of the mentioned markets.

Settlement and Cancellation Rules

  • If a match is interrupted or postponed and is not continued within 48 hours after the initial kick-off date, betting will be void.

  • If a team retires, all undecided markets are considered void.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

🏓 Table Tennis

General Market Descriptions

  • “Who scores [Xth] point in set [y]” – If a set ends before the Xth point is reached, this market is considered void (cancelled).

Important

  • In the case of a match not being finished, all undecided markets are considered void.

Settlement and Cancellation Rules

  • If a match is interrupted or postponed and is not continued within 48 hours after the initial kick-off date, betting will be void.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • If the players/teams are displayed incorrectly, we reserve the right to void betting.

  • If a player retires, all undecided markets are considered void.

🏉 Rugby & Rugby Sevens

Important

  • All markets (except halftime, first half markets, overtime, and penalty shootout) are considered for regular time only.

  • If a match is interrupted and continued within 48 hours after initial kick-off, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.

  • Regular 80 Minute Markets are based on the result at the end of a scheduled 80 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout, or sudden death.

  • Regular 14/20 Minutes Markets are based on the result at the end of a scheduled 14 / 20 minutes play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time, time allocated for a penalty shootout or sudden death.

Settlement and Cancellation Rules

  • If the market remains open when the following events have already taken place: score changes or red cards, we reserve the right to void betting.

  • If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

  • If a match is interrupted or postponed and is not continued within 48 hours after the initial kick-off date, betting will be void.

  • If the team names or category are displayed incorrectly, we reserve the right to void betting.

🏉 Australian Rules Football

Important

  • All markets exclude overtime unless otherwise stated.

  • If a match is interrupted and continued within 48 hours after initial kickoff, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.

  • Regular 80 Minutes: Markets are based on the result at the end of a scheduled 80 minutes of play unless otherwise stated. This includes any added injury or stoppage time but does not include extra-time.

Settlement and Cancellation Rules

  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

  • If a match is interrupted or postponed and is not continued within 48 hours after initial kick-off date, betting will be void.

  • If the team names or category are displayed incorrectly, we reserve the right to void betting.

🏸 Badminton

General Market Descriptions

  • “Who scores [Xth] point in [Nth] set” – If a set ends before the Xth point is reached, this market is considered void (cancelled).

Important

  • In the case of a match not being finished, all undecided markets are considered void.

Settlement and Cancellation Rules

  • If a match is interrupted or postponed and is not continued within 48 hours after the initial kick-off date, betting will be void.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • If a team retires, all undecided markets are considered void.

  • If the players/teams are displayed incorrectly, we reserve the right to void betting.

  • Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

🏏 Cricket

General Market Descriptions

  • “Match winner (incl. super over)” – All match betting will be settled in accordance with official competition rules. In matches affected by adverse weather, bets will be settled according to the official result.

Important

  • All markets do not consider super overs unless otherwise mentioned.

  • 5-run penalties are not considered in any over or delivery market (markets for multiple overs are not considered for this rule).

  • Twenty20, ODI: a minimum of 80% of the entire overs allocated for an innings must be played at the time the bet was struck for markets to be settled unless the innings has reached its natural conclusion.

Settlement and Cancellation Rules

  • If a match is cancelled before any play has taken place, then all markets are considered void unless the match is replayed within 48 hours of its initial starting time.

  • If the match is tied and the official competition rules do not determine a winner; or if the competition rules determine the winner by a coin toss or drawing of lots, then all undecided markets are considered void.

  • In the event of an over not being completed, all undecided markets on this specific over are considered void unless the innings has reached its natural conclusion (e.g., declaration, team all out, etc.).

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

🚴 Cycling

General Market Descriptions

  • “Winner” – If a Winner market version has been created that does not include the winner of the race, this market will be voided.

  • “Top 3” – If a Top 3 market includes at least one of the cyclists that finish in the Top 3 of the race, the market will be settled accordingly. If none of the Top 3 finishers is included, the market will be voided.

  • “Head to Head” – Markets will be voided if at least one of the two competitors does not participate at all in the race or if both cyclists do not finish the race.

Settlement and Cancellation Rules

  • Unless otherwise stated in the market rules, the result at the time of the podium presentation will be considered valid for settlement purposes.

  • If a cycling race is postponed to another day (to be determined within UTC timezone) all markets will be voided unless it takes place within 48 hours of its initial starting time at the same venue. If there is a route change for a postponed race, all markets will always be voided. If a race is postponed only by a few minutes or hours but still takes place on the same day, all markets will be settled accordingly.

  • If a cycling race is neutralised and will not be started again, all undecided markets will be voided. If a H2H market has already been decided due to one cyclist dropping out of the race before the neutralisation, then the market will be settled accordingly.

  • If a cyclist does not start a race at all, all bets on this cyclist will be voided.

  • Two cyclists are only considered as ‘tied’ if they finish in the official race result at the exact same place. In this situation:

    • “Winner”, “Top 3”, and “Winner of Group” markets might be settled with dead heat.

    • H2H markets might be voided.

Examples:
  • A dead heat settlement with the factor of 0.5 for the “Winner” market will be applied if two cyclists win a time trial with the exact same finishing time.

  • A dead heat settlement for the “Top 3” market will be applied if one cyclist is the winner of a race, one cyclist finishes second, and two cyclists finish 3rd place. Then, the winner and the 2nd place finisher will be settled as won, while the two 3rd place finishers will be settled with a dead heat factor of 0.5.

  • If out of a certain group the three best cyclists finish in the same place, then these three cyclists will be settled with a dead heat factor of 0.33 for the respective “Winner of Group” market.

  • A H2H market will be voided if two cyclists finish a time trial with the exact same finishing time.

🎯 Darts

Important

  • In the case of a match not being finished, all undecided markets are considered void.

Settlement and Cancellation Rules

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • If a match is not completed, all undecided markets are considered void.

  • Bullseye counts as red check out colour.

🏑 Field Hockey

Important

  • All markets are considered for regular time unless otherwise mentioned.

Settlement and Cancellation Rules

  • If a match is interrupted or postponed and is not continued within 48h after the initial kick-off date, betting will be void.

  • If markets remain open with an incorrect score which has a significant impact on prices, we reserve the right to void betting.

⚽ Futsal

Important

  • All markets (except halftime, first half markets, overtime and penalty shoot out) are considered for regular time only.

  • If a match is interrupted and continued within 48h after the initial kick-off date, all open bets will be settled with the final result. Otherwise all undecided bets are considered void.

Settlement and Cancellation Rules

  • If the market remains open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to void betting.

  • If the market was opened with a missing or incorrect red card, we reserve the right to void betting.

  • If odds were offered with an incorrect match time (more than 2 minutes), we reserve the right to void betting.

  • If a wrong score is entered, all markets will be cancelled for the time when the incorrect score was displayed.

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date betting will be void.

  • If the team names or category are displayed incorrectly, we reserve the right to void betting.

🤾 Handball

General Market Descriptions

  • “Who scores [Xth] point in set [y]?” - If a set ends before the Xth point is reached, this market is considered void (cancelled).

  • “Which team will win ‘race to x points’ (includes OT)?” - If a match ends before the Xth is reached, this market is considered void (cancelled).

Important

  • All markets (except “Who scores the Xth point” and “Which team will win race to X points”) are considered for regular time only.

  • If the match goes to a 7-metre shootout, the markets “Who scores Xth point?” and “Which team will win race to X points?” will be voided.

Settlement and Cancellation Rules

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

  • If odds were offered with an incorrect match time (more than 3 minutes), we reserve the right to void betting.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

⚫ Squash

General Market Descriptions

  • “Who scores [Xth] point in set [y]?” - If a set ends before the Xth point is reached, this market is considered void (cancelled).

Important

  • In the case of a match not being finished, all undecided markets are considered void.

Settlement and Cancellation Rules

  • If a match is interrupted or postponed and is not continued within 48h after initial kick-off date, betting will be void.

  • If markets remain open with an incorrect score which has a significant impact on the prices, we reserve the right to void betting.

  • If the players/teams are displayed incorrectly, we reserve the right to void betting.

  • If a player retires, forfeits the match, or is disqualified, all undecided markets are considered void.

  • Official points deductions will be taken into account for all undetermined markets. Markets which have already been determined will not take deductions into account.

  • If penalty point(s) are awarded by the umpire, all bets on that game will stand.

🏎️ Motorsports

Abandonments / Postponements

  • If a specific event is postponed or abandoned, then bets remain valid provided that the event is completed within 72 hours.

Race Match Betting (Team) Settlement Rules

  • Best will be settled based on the team with the best classified car in the official FIA classification at the time of the podium presentation.

  • If neither team has a car classified, then the team with the team with the car that completed the most laps is the winner.

  • If neither team has a car classified, and the best car from both teams have completed an equal number of laps, all bets will be void.

  • If at least one of the two teams start with less than two drivers, all bets will be void.

Esports Rules

Esports - General Rules

All esports markets are based on in-game score events or results at the end of a scheduled match/map. All settlements will occur using the official score and results, which are declared on the official video stream or the in-game stream of the relevant matches.

All match start dates and times displayed for Esports matches are for indication purposes only and are not guaranteed to be correct. Bets will stand if a match is offered with an incorrect date and/or time.

If a match is paused/postponed and not rescheduled to a later time within 24 hours of the actual scheduled start time, then all bets on that match will be voided. Should a match be postponed for exactly 24 hours, all bets will stand.

If the name of a player/team/tournament is misspelled, all bets will still stand unless it’s obvious that the misspelled name is the same as a different entity.

If a team name is changed due to a team leaving the organization, joining another organization, or due to an official change of team name, all bets will stand.

If the organizer of the event allows for stand-ins and there is an official result, all bets will be resulted as normal.

In the case where there is an overruling of a match result by the organizer due to unforeseen circumstances - such as cheating - all bets on that match will be voided. This rule is applicable within 72 hours from the end of the match, then we don't change the result of the tickets.

If a match has been declared as a walkover win by the tournament organizer, all bets will be void.

If one team retires during a match, only wagers on the completed individual maps will be resulted. Match market, match side markets, and all other undecided map markets will be voided. Bets placed on any following maps that will be completed will be resulted with the official results. However, any and all live offer will be suspended on this match and moved to a new match with a different match ID that will genuinely reflect the state of the match. The only exemption to this rule would be in this very situation: team A wins map 1 and proceeds to forfeit map 2. In this case, we would void all wagers on all undecided match and map 2 markets and continue our offer within map 3 of the match.

All markets consider overtime, unless stated otherwise in the market name.

If the match format is changed or differs from the one which is being offered, we reserve the right to void all bets.

If the fixture is listed incorrectly, we reserve the right to void all bets.

If a match is played before the scheduled start date / time, all bets placed after the actual start of the match will be refunded. All bets placed before the actual start of the match will stand.

If a match or map is replayed due to an organizer or technical issues, all affected markets will be voided, while the replayed matches or maps will be handled separately as a new match.

If a game on the map starts with less than ten players, all bets on that map will be voided.

Parlays cannot include multiple matches in which a single team participates.

League of Legends

General Rules

There are several types of markets in League of Legends, which will be resulted based on when they get settled during the match:

1. General Markets

· Resulted after the conclusion of the series.

2. Map Result Based Markets

· Resulted after the conclusion of map ‘X’.

3. Map Specific Markets

· Resulted during the map ‘X’, based on gameplay.

For cancelled matches all markets will be voided. For matches that have been started and then abandoned during the match, markets that has not reached their natural conclusion yet will be voided, rest markets will be resulted.

All markets on a postponed match will be treated as void if the event has been moved to more than 48 hours in the future. However, if it is less than 48 hours then Shuffle will update the start-time of the event and leave the markets open.

If a Map starts with fewer than 10 competitors, all bets on the Map will be void.

If a competitor disconnects in the first 10 minutes and is unable to reconnect or be replaced for the rest of the Map, all affected bets on that Map and Match will be voided. If a competitor disconnects or quits after the 10th minute of play of a Map that has started, bets have action according to the official result.

If a walkover or win by admin decision is given in the first 10 minutes of a Map, all undecided bets on that Map and Match will be voided. If a win by admin decision is awarded after the 10th minute of play of a Map has started, bets have action according to the official result.

General Markets

Player markets will be resolved based on internal data and are then confirmed with gol.gg:

If gol.gg data is corrupted or missing, all bets will be resolved via the video stream.

Should an execute appear, all bets will stand and will be resolved based on gol.gg.

In case of a chronobreak, prematch bets will be resolved based on the official results. Already placed live bets will be cancelled, and our live offer will resume under a new match ID, together with the rest of the markets. The new match ID will be resolved based on the official results.

Match Up Winner

This market is resulted based on which team won a specified number of maps in a series with a defined maximum map count. The following number of won maps result in a won series:

Bo1 series – 1 map

Bo2 series – 2 maps

Bo3 series – 2 maps

Bo5 series – 3 maps

N.B. This is a 2-way market, meaning that if Bo2 series is drawn, the market will be resulted as void.

Match Up Winner (3 way)

This market is exclusively used in a Bo2 series and is resulted at the end of the match based on the final map score of the series.

Match Up Handicap

The market is resulted based on the losing/winning margin of maps between the teams. While this market is generally resulted after the end of the maps that are relevant for each specific line, some lines do not have a definitive result before the end of the series and will be resulted after the conclusion of the series.

Below is a list of resulting rules when the Y is defined as:

+2.5:

Resulted as won if the team this line refers to is able to

Not lose out by a three or higher map margin in a Bo5 series

Resulted as lost if the team this line refers to

Loses by any map margin equal to or higher than three in a Bo5 series

+1.5:

Resulted as won if the team this line refers to is able to

Not lose out by a two or higher map margin in a Bo3/Bo5 series

Resulted as lost if the team this line refers to

Loses by any map margin equal to or higher than two in a Bo3/Bo5 series

+0.5:

Only used in a Bo2 series

Resulted as won if the team this line refers to is able to

Win or draw the series

Resulted as lost if the team this line refers to

Loses the series.

-2.5:

Resulted as won if the team this line refers to is able to

Win by a three or higher map margin in a Bo5 series

Resulted as lost if the team this line refers to

Fails to win by a map margin equal to or higher than three in a Bo5 series

-1.5:

Resulted as won if the team this line refers to is able to

Win by two or higher map margin in a Bo3/Bo5 series

Resulted as lost if the team this line refers to

Fails to win by a map margin equal to or higher than two in a Bo3/Bo5 series

-0.5:

Only used in a Bo2 series

Resulted as won if the team this line refers to is able to

Win the series

Resulted as lost if the team this line refers to

Loses or draws the series

Best of ‘X’ Correct Score

The market is resulted at the end of the match based on the series’ final map score.

Total Maps Played Over/Under

This market is resulted based on the number of maps played during the series. While this market is resulted after the end of maps that are relevant for the specific line of the market, some lines do not have a definitive result before the end of the series and will be resulted after the conclusion of the series.

Below is a list of resulting scenarios when the Y is defined as: exac

4.5:

Resulted after the 4th map in a Bo5 series, based on whether there is going to be a 5th map

3.5:

Resulted after the 3rd map in a Bo5 series, based on whether there is going to be a 4th map

2.5:

Resulted after the 2nd map in a Bo3 series, based on whether there is going to be a 3rd map

Exact Match score what would be the final score of the Match, presented as “No. of Maps won by team A: No. of Maps won by team B”.

Team to Score a Quadra Kill Yes/No

The market is resulted at the end of the match. Quadra Kill counts when one player of any team scores 4 kills within 10 maximum seconds of each other.

The market is being offered for the whole match, not for a specific map, so when a player from any team scores a Quadra Kill, so the selection for the team will be closed and removed from offering until the end of the match.

Team to Score a Penta Kill Yes/No

The market is resulted at the end of the match. Penta Kill counts when one player of any team scores 5th kill after scoring a Quadra kill within 30 seconds timer. It means that when a player from any team scores a Penta Kill, he scores a Quadra Kill as well.

The market is being offered for the whole match, not for a specific map, so when a team scores a Penta Kill, so the selection for the team, together with selection of Quadra Kill for the team, will be closed and removed from offering until the end of the match.

Map Result Based Markets

All the following markets are resulted after the end of the specified map, based on the results available in-game, on the official video stream, feed or post-game statistics.

Map ‘X’ Winner

The market is resulted based on which team won map ‘X’, which is defined by which team’s Nexus is destroyed/explodes first. Losing team is the one who’s Nexus is destroyed/explodes first.

Map ‘X’ Team to Score the Most Kills

The market is resulted based on which team scores most kills during map ‘X’.

Team 'X' to win at least 1 Map yes/no The market is resulted whether a certain team wins at least one Map in a particular Match.

Map ‘x’ Team to Score the Most Kills Handicap

The market is resulted based on whether handicap’s specific index (e.g., 6.5) is higher or lower than the relevant difference between both team’s kills during map ‘X’.

Map ‘X’ Total Kills Odd/Even

The market is resulted based on whether the total amount of kills scored was either an odd or an even number.

Map 'X' Kill Handicap

The market is resulted depending on which team (Dark or Light) has more kills after the deduction of the handicap from that particular team’s final Map score.

Map Nth Kill

The market is decided by the team that makes a kill forcing the sum of the total kills for both teams to be equal to 'X'.

Map ‘X’ Both Teams to Slay a Dragon Yes/No

The market is resulted based on post-map statistics. ‘Yes’ selection counts when both teams have slayed at least 1 dragon each.

Map 'X' First To Reach X Kills

The market is resulted by by which team reaches a certain number of kills first.

Map ‘X’ Both Teams to Slay a Baron Yes/No

The market is resulted based on post-map statistics. ‘Yes’ selection counts when both teams have slayed at least 1 baron each.

Map ‘X’ Both Teams to Destroy an Inhibitor Yes/No

The market is resulted based on post-map statistics. ‘Yes’ selection counts when both teams have destroyed at least 1 opponent’s inhibitor each.

Map ‘X’ Total Kills Scored Over/Under

The market is resulted based on whether the total amount of kills scored was over or under specific index (e.g., Over/Under 25.5).

Map ‘X’ Total Towers Destroyed Over/Under

The market is resulted based on whether the total amount of towers destroyed was over or under specific index (e.g., Over/Under 12.5).

Map ‘X’ Total Dragons Slain Over/Under

The market is resulted based on whether the total amount of Dragons slain was over or under specific index (e.g., Over/Under 4.5), including both Elemental (Infernal, Mountain, Ocean, Cloud) Dragons and Elder Dragon.

Map ‘X’ Total Barons Slain Over/Under

The market is resulted based on whether the total amount of Barons slain was over or under specific index (e.g., Over/Under 1.5).

Map ‘X’ Total Inhibitors Destroyed Over/Under

The market is resulted based on whether the total amount of Inhibitors destroyed was over or under specific index (e.g., Over/Under 1.5).

N.B. Inhibitors in League of Legends are unique structures, which respawn after 5 minutes of being destroyed. However, each inhibitor counts only 1 time when resulting the market, it means that if the same inhibitor was destroyed multiple times per map, it still counts as 1 inhibitor destroyed.

Map ‘X’ Game Time Over/Under

The market is resulted based on whether the map ‘X’ duration was over or under specific index (e.g., Over/Under 32.00) Map duration is exclusively based on the in-game clock’s final reading.

Please note that it might not necessarily reflect how long it took from the beginning of the map until the end, as it does not factor in the pause and pick/ban phase. If the game time is identical to the index (e.g., within the same second: 32:00) then the market is resulted as ‘Void’.

Map ‘X’ Total Turrets Destroyed

The market is resulted based on the exact total amount of towers destroyed during the map ‘X’.

There are 9 possible selections for the market:

· ‘Up to Nine’

· ‘Ten’

· ‘Eleven’

· ‘Twelve’

· ‘Thirteen’

· ‘Fourteen’

· ‘Fifteen’

· ‘Sixteen’

· ‘Seventeen or More’

Map ‘X’ Total Dragons Slain

The market is resulted based on the exact total amount of dragons slain during the map ‘X’, including both Elemental (Infernal, Mountain, Ocean, Cloud) Dragons and Elder Dragon.

There are 6 possible selections for the market:

· ‘Up to Two’

· ‘Three’

· ‘Four’

· ‘Five’

· ‘Six’

· ‘Seven or More’

Map ‘X’ Total Barons Slain

The market is resulted based on the exact total amount of barons slain during the map ‘X’.

There are 5 possible selections for the market:

· ‘Zero’

· ‘One’

· ‘Two’

· ‘Three’

· ‘Four or More’

Map ‘X’ Total Inhibitors Destroyed

The market is resulted based on the exact total amount of inhibitors destroyed during the map ‘X’.

There are 4 possible selections for the market:

· ‘One’

· ‘Two’

· ‘Three’

· ‘Four or More’

N.B. Inhibitors in League of Legends are unique structures, which respawn after 5 minutes of being destroyed. However, each inhibitor counts only 1 time when resulting the market, it means that if the same inhibitor was destroyed multiple times per map, it still counts as 1 inhibitor destroyed.

Map Specific Markets

All the following markets are resulted during the gameplay of the specified map, based on the quickest reliable video stream or feed available. When the result remains unclear from the video stream or feed, then the result will be based on the post-game statistics. While we aim to result these markets as soon as possible, it might not always be possible (when there is a significant delay in the stream), in which case they will be resulted shortly after the map has concluded.

Map ‘X’ Team to Draw First Blood

The market is resulted when any team got a kill first in map ‘X’. If neither team draw first blood during map ‘X’, then the market is resulted as ‘Void’.

Map ‘X’ Team to Destroy the First Tower

The market is resulted when any team destroys the first tower in map ‘X’. If neither team destroys the first tower during map ‘X’, then the market is resulted as ‘Void’.

Map ‘X’ Team to Slay the ‘Y’ Dragon

The market is resulted when any team slays the ‘Y’ dragon in map ‘X’. If neither team slays the ‘Y’ dragon during map ‘X’, then the market is resulted as ‘Void’. Usually, first 3 or 4 dragons are being offered for each map.

Map 'X' Dragon soul type

The market is resulted by which type of third spawned dragon since the start of the Map.

Map 'X' Map Certain type of dragon kill.

The market is resulted based upon whether a dragon of a certain type will be slayed at least once in a certain Map.

Map ‘X’ Team to Slay the First Baron

The market is resulted when any team slays the first baron in map ‘X’. If neither team slays the first baron during map ‘X’, then the market is resulted as ‘Void’.

Map ‘X’ Team to Destroy the First Inhibitor

The market is resulted when any team destroys the first inhibitor in map ‘X’. If neither team destroys the first inhibitor during map ‘X’, then the market is resulted as ‘Void’.

Map ‘X’ Race to 5 Kills

The market is resulted when any team first scores 5 kills in map ‘X’. If neither team scores 5 kills during map ‘X’, then the market is resulted as ‘Void’.

Map ‘X’ Race to 10 Kills

The market is resulted when any team first scores 10 kills in map ‘X’. If neither team scores 10 kills during map ‘X’, then the market is resulted as ‘Void’.

Map ‘X’ Race to 15 Kills

The market is resulted when any team first scores 15 kills in map ‘X’. If neither team scores 15 kills during map ‘X’, then the market is resulted as ‘Void’.

Map ‘X’ Race to 20 Kills

The market is resulted when any team first scores 20 kills in map ‘X’. If neither team scores 20 kills during map ‘X’, then the market is resulted as ‘Void’.

Counter-Strike 2

There are several types of markets in Counter-Strike , which will be resulted based on when they get settled during the match:

General Markets

Resulted after the conclusion of the series.

Map Result Based Markets

Resulted after the conclusion of map ‘X’.

Map Specific Markets

Resulted during the map ‘X’, based on gameplay.

All markets on a postponed match will be treated as void if the event has been moved to more than 48 hours in the future. However, if it is less than 48 hours then Shuffle will update the start-time of the event and leave the markets open.

In case of technical issues, there can be occurrences where the first round could get re-played. In these situations, the result of the re-played round will overwrite the initial result of the first round.

If a team changes more than 2 players, it is not considered the same team anymore and all bets will be voided (assuming that this change was not known the match was priced up).

If one of the players disconnects and is unable to reconnect or be replaced for the rest of the Map, both teams decide to continue 4v5, and they play at least 3 rounds. All affected bets on that Map, Match, and match side markets will be voided.

If a team retires, receives a win by admin decision, or is disqualified before all scheduled rounds of a Map are played, all undecided bets on that Map and Match will be voided.

Rounds 1-12 constitute the first half of CS2 Maps.

In the case of a round restart, all bets will stand. All markets will be resolved based on the official score.

General Markets

All the following markets are definitively resulted after the conclusion of the series, based on the results available in-game, on the official video stream, feed or post-game statistics.

Match Up Winner

This market is resulted based on which team won a specified number of maps in a series with a defined maximum map count. The following number of won maps result in a won series:

Bo1 series – 1 map

Bo2 series – 2 maps

Bo3 series – 2 maps

Bo5 series – 3 maps

N.B. This is a 2-way market, meaning that if Bo2 series is drawn, the market will be resulted as void.

Match Up Winner (3 way)

This market is used in a Bo2 series and in a Bo1 series where no overtime is played. It is resulted at the end of the match based on the final map score of the series.

Match Up Handicap

The market is resulted based on the losing/winning margin of maps between the teams. While this market is generally resulted after the end of the maps that are relevant for each specific line, some lines do not have a definitive result before the end of the series and will be resulted after the conclusion of the series.

Below is a list of resulting rules when the Y is defined as:

+2.5:

Resulted as won if the team this line refers to is able to

Not lose out by a three or higher map margin in a Bo5 series

Resulted as lost if the team this line refers to

Loses by any map margin equal to or higher than three in a Bo5 series

+1.5:

Resulted as won if the team this line refers to is able to

Not lose out by a two or higher map margin in a Bo3/Bo5 series

Resulted as lost if the team this line refers to

Loses by any map margin equal to or higher than two in a Bo3/Bo5 series

+0.5:

Only used in a Bo2 series

Resulted as won if the team this line refers to is able to

Win or draw the series

Resulted as lost if the team this line refers to

Loses the series.

-2.5:

Resulted as won if the team this line refers to is able to

Win by a three or higher map margin in a Bo5 series

Resulted as lost if the team this line refers to

Fails to win by a map margin equal to or higher than three in a Bo5 series

-1.5:

Resulted as won if the team this line refers to is able to

Win by two or higher map margin in a Bo3/Bo5 series

Resulted as lost if the team this line refers to

Fails to win by a map margin equal to or higher than two in a Bo3/Bo5 series

-0.5:

Only used in a Bo2 series

Resulted as won if the team this line refers to is able to

Win the series

Resulted as lost if the team this line refers to

Loses or draws the series

Best of ‘X’ Correct Score

The market is resulted at the end of the match based on the series’ final map score.

Total Maps Played Over/Under

This market is resulted based on the number of maps played during the series. While this market is resulted after the end of maps that are relevant for the specific line of the market, some lines do not have a definitive result before the end of the series and will be resulted after the conclusion of the series.

Below is a list of resulting scenarios when the Y is defined as:

4.5:

Resulted after the 4th map in a Bo5 series, based on whether there is going to be a 5th map

3.5:

Resulted after the 3rd map in a Bo5 series, based on whether there is going to be a 4th map

2.5:

Resulted after the 2nd map in a Bo3 series, based on whether there is going to be a 3rd map

Map Result Based Markets

All the following markets are resulted after the end of the specified map, based on the results available in-game, on the official video stream, feed or post-game statistics.

Number of Maps Parity

The following market is resulted based on whether the final count of maps in a certain Match is an odd or even number.

Map ‘X’ Winner

The market is resulted based on which team won map ‘X’, which is defined by winning 16 rounds during regulation (Bo24). If map ends with a 12-12 draw an overtime could be played. To win a map on overtime team needs to win 4 rounds. If an overtime ends with a 3-3 draw, next overtime will be played. This market is resulted including Overtime.

Map 'X' winner 3-way

The market is resulted based on which team (Terrorists / Counter-terrorists) reaches a score of 13 Rounds first or both teams score 12 Rounds and Map is concluded as a draw.

Map ‘X’ Rounds Handicap

The market is resulted based on whether handicap’s specific index (e.g., 7.5) is higher or lower than the relevant difference between both team’s total rounds during map ‘X’. This market is resulted including Overtime.

Map ‘X’ Total Number of Rounds

The market is resulted based on whether the total amount of rounds was either higher or lower than the specific index (e.g., Over/Under 21.5). This market is resulted including Overtime.

Map ‘X’ Overtime

This market is resulted based on total number of rounds played. If 25 or more rounds are played during a map then “Yes” is the winning selection, if 24 or less, then “No”.

Map Specific Markets

All the following markets are resulted during the gameplay of the specified map, based on the quickest reliable video stream or feed available. When the result remains unclear from the video stream or feed, then the result will be based osn the post-game statistics. While we aim to result these markets as soon as possible, it might not always be possible (when there is a significant delay in the stream), in which case they will be resulted shortly after the map has concluded.

Total Maps played over/under

The market is resulted whether the count of Maps played in a certain Match is over or under a certain figure. Number 2.5 is used for Bo3, while numbers 3.5 and 4.5 are used for Bo5.

Map 'X' Correct Round score

The market is resulted what would be the final score of the Map, presented as “No. of Rounds won by team A: No. of Rounds won by team B”.

Map 'X' First half winner

The market is resulted depending on which team (Terrorists / Counter-terrorists) has a higher number of won Rounds after the first 6 Rounds.

Map 'X' Second half winner

The market is resulted depending which team (Terrorists / Counter-terrorists) has a higher number of won Rounds after the first 6 Rounds and before the Map is concluded as a draw or won by one team.

Map ‘X’ 1st Pistol Round Winner

The market is resulted at the end of the 2nd round. The market is resulted based on which team won the 1st round.

Map ‘X’ 2nd Pistol Round Winner

The market is resulted at the end of the 13th round. The market is resulted based on which team won the 13th round.

Round 'X' winner

The market is resulted depending on which team (Terrorists / Counter-terrorists) win Round X.

Map ‘X’ Race to 3 rounds

The market is resulted when either of teams first scores 3 rounds in map ‘X’.

Map ‘X’ Race to 6 rounds

The market is resulted when either or teams first scores 6 rounds in map ‘X’.

Map ‘X’ Race to 9 rounds

The market is resulted when either of teams first scores 9 rounds in map ‘X’.

Dota 2

There are several types of markets in Dota2, based on when they get settled during the match:

1. General markets

Resulted after the conclusion of the series.

2. Map result based markets

Resulted after the conclusion of map X.

3. Map specific markets

Resulted during map X, based on gameplay.

All markets on a postponed match will be resulted as void if the event has been moved to more than 48 hours in the future. However, if it is less than 48 hours then Shuffle will update the start-time of the event and leave the markets open.

In case of a server crash, a map of a series can be remade from scratch. In such cases, all the markets that were settled based on the gameplay prior to the remake will remain settled based on that, while the rest of the unsettled markets will be resulted based on the remade gameplay. In such cases, the clients will be provided with a list of all the affected markets and a timeframe when the prices of these markets were based on the pre-remake state of the game. This allows the clients to void bets taken on the affected markets in this timeframe.

General Markets

Player markets will be resolved based on internal data and are then confirmed with dotabuff:

If dotabuff data is corrupted or missing, all bets will be resolved via the video stream.

In case of a deny, all bets will stand and will be resolved based on dotabuff.

In case of a split kill where multiple heroes deal damage to a hero, and this hero is finished via a neutral creep or a tower, the kill is omitted from the official results and will not be counted towards the player markets.

In case the match is abandoned before the completion of the series, then each of the following markets have special resulting scenarios based on the pre-abandoned state of the series, as defined below.

Match Up Winner

This market is resulted based on which team won a specified number of maps in a series with a defined maximum map count. The following number of won maps result in a won series:

Bo1 series – 1 map

Bo2 series – 2 maps

Bo3 series – 2 maps

Bo5 series – 3 maps

Bo7 series – 4 maps

Bo9 series – 5 maps

Please note that this is a 2-way market, meaning that if the series is drawn, the market will be resulted as void.

If the match is abandoned before the completion of the whole series (for example in a Bo3, when map 1 is played out but map 2 or 3 are forfeit), then the market will be resulted as void.

Match Up Winner (3Way)

This market is exclusively used in a Bo2 series and is resulted based on the final map score of the series.

If the match is abandoned before the completion of the whole series, then the market will be resulted as void.

Match Up Handicap Y

The market is resulted based on the losing/winning margin of maps between the teams. While this market is generally resulted after the end of the maps that are relevant for each Y line, some lines do not have a definitive result before the end of the series and will be resulted after the conclusion of the series.

If the match is abandoned before the completion of the whole series, then the undetermined Y lines will be resulted as void, while the ones that already have a determined result will be resulted normally.

Below is a list of resulting rules when the Y is defined as:

+2.5:

Resulted as won if the team this line refers to is able to

Not lose out by a three or higher map margin in a Bo5/Bo7/Bo9 series

Resulted as lost if the team this line refers to

Loses by any map margin equal to or higher than three in a Bo5/Bo7/Bo9 series

+1.5:

Resulted as won if the team this line refers to is able to

Not lose out by a two or higher map margin in a Bo3/Bo5/Bo7/Bo9 series

Resulted as lost if the team this line refers to

Loses by any map margin equal to or higher than two in a Bo5/Bo7/Bo9 series

+0.5:

Only used in a Bo2 series

Resulted as won if the team this line refers to is able to

Win or draw the series

Resulted as lost if the team this line refers to

Loses the series.

-2.5:

Resulted as won if the team this line refers to is able to

Win by a three or higher map margin in a Bo5/Bo7/Bo9 series

Resulted as lost if the team this line refers to

Fails to win by a map margin equal to or higher than three in a Bo5/Bo7/Bo9 series

-1.5:

Resulted as won if the team this line refers to is able to

Win by two or higher map margin in a Bo3/Bo5/Bo7/Bo9 series

Resulted as lost if the team this line refers to

Fails to win by a map margin equal to or higher than two in a Bo3/Bo5/Bo7/Bo9 series

-0.5:

Only used in a Bo2 series

Resulted as won if the team this line refers to is able to

Win the series

Resulted as lost if the team this line refers to

Loses or draws the series

Total Maps Played Over/Under Y

This market is resulted based on the number of maps played during the series. While this market is resulted after the end of maps that are relevant for the Y line of the market, some lines do not have a definitive result before the end of the series and will be resulted after the conclusion of the series.

If the match is abandoned before the completion of the whole series, then the undetermined Y lines will be resulted as void, while the ones that already have a determined result will be resulted normally.

Below is a list of resulting scenarios when the Y is defined as:

8.5:

Resulted after the 8th map in a Bo9 series, based on whether there is going to be a 9th map

7.5:

Resulted after the 7th map in a Bo9 series, based on whether there is going to be an 8th map

6.5:

Resulted after the 6th map in a Bo9/Bo7 series, based on whether there is going to be a 7th map

5.5:

Resulted after the 5th map in a Bo9/Bo7 series, based on whether there is going to be a 6th map

4.5:

Resulted after the 4th map in a Bo7/Bo5 series, based on whether there is going to be a 5th map

3.5:

Resulted after the 3rd map in a Bo5 series, based on whether there is going to be a 4th map

2.5:

Resulted after the 2nd map in a Bo3 series, based on whether there is going to be a 3rd map

Best of ‘X’ Correct Score

This market is resulted based on the series’ final map score.

If the match is abandoned before the completion of the whole series, then the market will be resulted as void.

Team to Score an Ultra Kill

This market is resulted based on whether a player for the specified team was able to kill four enemy heroes in a sequence where no more than 17 seconds has elapsed from the previous kill. If a kill occurs more than 17 seconds after the previous kill, the kill spree is reset. This market is resulted based on the stream and will be resulted at the end of the series, as opposed to when the event occurs. In case no Ultra kill occurs, the selections are resulted as lost.

Team to Score a Rampage

This market is resulted based on whether a player for the specified team was able to kill five enemy heroes in a sequence where no more than 17 seconds has elapsed since the previous kill. If a kill occurs more than 17 seconds after the previous kill, the kill spree is reset. This market is resulted based on the stream and will be resulted at the end of the series, as opposed to when the event occurs. In case no Rampage occurs, the selections are resulted as lost.

Team to Score an Beyond Godlike

The market is resulted based on whether at least one player, from the Dark or Light teams, has scored 10 or more kills without dying and this event is announced in game. Team to achieve Megacreeps This market is resulted based on whether all Dark or Light barracks are destroyed and this event is announced in game.

Map Result Based Markets

All the following markets are resulted after the end of the specified map, based on the results available in-game, or fetched from valve servers by a reliable 3rd party site (dotabuff.com or opendota.com). If neither one of these sources is available, then the markets will be resulted based on the official stream/ VOD.

All the following markets are resulted as void if the map has been abandoned or did not take place.

Map ‘X’ Winner

This market is resulted based on which team won map X, which in turn is defined by which team’s Ancient is destroyed/ explodes first. Losing team is the one who’s Ancient explodes first.

Please note that this market is resulted in real-time, based on the information available from Valve servers and as such, will often be resulted prior to the completion of the map in live streams/feeds, as they often feature a significant delay ranging anywhere between 10 seconds to 20 minutes. Team 'X' to win at least 1 Map yes/no The market is resulted based on whether a certain team wins at least one Map in a particular Match.

Map X Team to Score the Most Kills

This market is resulted based on which team got most kills during map X.

Kill count includes kills by team’s structures and creeps under its control. Denies do not count as kills for either team.

Map Nth Kill

The market is resulted by the team that makes a kill, forcing the sum of the total kills for both teams to be equal to X.

Map X Team to Score the Most Kills Handicap Y

This market is resulted based on whether the indicated handicap Y is higher/ lower than the relevant difference between both team’s kills during map X.

Map X Total Kills Parity

The market is resulted based on whether the final count of kills (Based on the visible in-game score, which is the sum of the Dark and Light kills) in a certain Map is an odd or even number.

Map X Total Kills Odd/Even

This market is resulted based on whether the total amount of kills during map X (team A kills + team B kills) is either an odd or an even number.

Map ‘X’ Total Kills Scored Over/Under Y

This market is resulted based on whether the total amount of kills during map X (team A kills + team B kills) was over or under Y.

Map ‘X’ Total Towers Destroyed Over/Under Y

This market is resulted based on whether the total amount of towers destroyed during map X (team A lost towers + team B lost towers) was over or under Y.

Map ‘X’ Total Roshans Slain Over/Under Y

This market is resulted based on whether the total amount of Roshans slain during map X was over or under Y.

Map ‘X’ Game Time Over/Under Y

This market is resulted based on whether the map X duration was over or under Y minutes. Game duration is exclusively based on the in-game clock’s final reading.

Please note that it might not necessarily reflect how long it took from the beginning of the map until the end, as it does not factor in the pause and draft time. If the game time is identical to Y (ie, within the same second: 37:00, 38:00, etc) then the market is resulted as void.

Map X Total Roshans Slain

This market is resulted based on how many Roshans were slain during the specified map.

Map Specific Markets

All the following markets are resulted during the gameplay of the specified map, based on the quickest reliable video stream available. When the result remains unclear from the video stream/feed, then the result will be based on the in-game combat log. While we aim to result these markets as soon as possible, it might not always be possible (in case the events do not occur, or when there is a significant delay in the stream or dotaTV), in which case they will be resulted shortly after the map has concluded.

Map X Team to Score the First Kill

This market is resulted based on which team got a kill first.

Please note that this market is not the same as the First Blood market, for it is not limited to player kills, but whenever a team structure, lane creep, or any other creep controlled by the team gets the first kill, it counts as a kill for that team.

Heroes dying to or denying themselves to neutral creeps do not count as kills for either team.

If neither team gets a kill during map X, then the market is resulted as void.

Map X Team to Destroy the First Tower

This market is resulted based on which team destroys the opponents tower first.

Please note that if a team denies a tower or the tower is destroyed by creeps of any kind, it still counts as destroyed by the opposite team.

If neither team destroys a tower during map X, then the market is resulted as void.

Map X Team to Destroy the First Barracks

This market is resulted based on which team destroys the opponents barracks first. Note that if a team denies the barracks or a barracks is destroyed by creeps of any kind, it still counts as destroyed by the opposite team.

Both Ranged and Melee barracks are considered a single structure thus destroying either one of them counts toward this market.

If neither team destroys any barracks during map X, then the market is resulted as void.

Map X First Aegis

The market is resulted based on which team which picks-up the first aegis.

Map X Team to Slay the First Roshan

This market is resulted based on which team gets the last hit on the first Roshan. Please note that who picks up or steals the Aegis bears no significance whatsoever.

If neither team kills Roshan during map X, then the market is resulted as void.

Map ‘X’ Race to Y Kills

This market is resulted based on which team reaches Y number of kills first.

If neither team reaches Y kills during map X, then the market is resulted as void.

Valorant

There are several types of markets in Valorant, which will be resulted based on when they get settled during the match:

1. General Markets

Resulted after the conclusion of the series.

2. Map Result Based Markets

Resulted after the conclusion of map ‘X’.

3. Map Specific Markets

Resulted during the map ‘X’, based on gameplay.

For cancelled matches all markets will be voided. For matches that have been started and then abandoned during the match, markets that has not reached their natural conclusion yet will be voided, rest markets will be resulted.

All markets on a postponed match will be treated as void if the event has been moved to more than 48 hours in the future. However, if it is less than 48 hours then Shuffle will update the start-time of the event and leave the markets open.

In case of technical issues, there can be occurrences where the first round could get re-played. In these situations, the result of the re-played round will overwrite the initial result of the first round.

If a team changes more than 2 players, it is not considered the same team anymore and all bets will be voided (assuming that this change was not known the match was priced up).

General Markets

All the following markets are definitively resulted after the conclusion of the series, based on the results available in-game, on the official video stream, feed or post-game statistics.

Match Up Winner

This market is resulted based on which team won a specified number of maps in a series with a defined maximum map count. The following number of won maps result in a won series:

Bo1 series – 1 map

Bo2 series – 2 maps

Bo3 series – 2 maps

Bo5 series – 3 maps

N.B. This is a 2-way market, meaning that if Bo2 series is drawn, the market will be resulted as void.

Match Up Winner (3 way)

This market is used in a Bo2 series and in a Bo1 series where no overtime is played. It is resulted at the end of the match based on the final map score of the series.

Match Up Handicap

The market is resulted based on the losing/winning margin of maps between the teams. While this market is generally resulted after the end of the maps that are relevant for each specific line, some lines do not have a definitive result before the end of the series and will be resulted after the conclusion of the series.

Below is a list of resulting rules when the Y is defined as:

+2.5:

Resulted as won if the team this line refers to is able to

Not lose out by a three or higher map margin in a Bo5 series

Resulted as lost if the team this line refers to

Loses by any map margin equal to or higher than three in a Bo5 series

+1.5:

Resulted as won if the team this line refers to is able to

Not lose out by a two or higher map margin in a Bo3/Bo5 series

Resulted as lost if the team this line refers to

Loses by any map margin equal to or higher than two in a Bo3/Bo5 series

+0.5:

Only used in a Bo2 series

Resulted as won if the team this line refers to is able to

Win or draw the series

Resulted as lost if the team this line refers to

Loses the series.

-2.5:

Resulted as won if the team this line refers to is able to

Win by a three or higher map margin in a Bo5 series

Resulted as lost if the team this line refers to

Fails to win by a map margin equal to or higher than three in a Bo5 series

-1.5:

Resulted as won if the team this line refers to is able to

Win by two or higher map margin in a Bo3/Bo5 series

Resulted as lost if the team this line refers to

Fails to win by a map margin equal to or higher than two in a Bo3/Bo5 series

-0.5:

Only used in a Bo2 series

Resulted as won if the team this line refers to is able to

Win the series

Resulted as lost if the team this line refers to

Loses or draws the series

Best of ‘X’ Correct Score

The market is resulted at the end of the match based on the series’ final map score.

Total Maps Played Over/Under

This market is resulted based on the number of maps played during the series. While this market is resulted after the end of maps that are relevant for the specific line of the market, some lines do not have a definitive result before the end of the series and will be resulted after the conclusion of the series.

Below is a list of resulting scenarios when the Y is defined as:

4.5:

Resulted after the 4th map in a Bo5 series, based on whether there is going to be a 5th map

3.5:

Resulted after the 3rd map in a Bo5 series, based on whether there is going to be a 4th map

2.5:

Resulted after the 2nd map in a Bo3 series, based on whether there is going to be a 3rd map

Map Result Based Markets

All the following markets are resulted after the end of the specified map, based on the results available in-game, on the official video stream, feed or post-game statistics.

Map ‘X’ Winner

The market is resulted based on which team won map ‘X’, which is defined by winning 13 rounds during regulation (Bo24). If map ends with a 12-12 draw an overtime could be played. To win a map on overtime teams will alternate playing rounds on attack and defence until a team claims victory by being up by 2 rounds. This market is resulted including Overtime.

Map ‘X’ Rounds Handicap

The market is resulted based on whether handicap’s specific index (e.g., 7.5) is higher or lower than the relevant difference between both team’s total rounds during map ‘X’. This market is resulted including Overtime.

Map ‘X’ Total Number of Rounds

The market is resulted based on whether the total amount of rounds was either higher or lower than the specific index (e.g., Over/Under 22.5). This market is resulted including Overtime.

Map ‘X’ Overtime

This market is resulted based on total number of rounds played. If 25 or more rounds are played during a map then “Yes” is the winning selection, if 24 or less, then “No”.

Map Specific Markets

All the following markets are resulted during the gameplay of the specified map, based on the quickest reliable video stream or feed available. When the result remains unclear from the video stream or feed, then the result will be based on the post-game statistics. While we aim to result these markets as soon as possible, it might not always be possible (when there is a significant delay in the stream), in which case they will be resulted shortly after the map has concluded.

Map ‘X’ 1st Pistol Round Winner

The market is resulted at the end of the 2nd round. The market is resulted based on which team won the 1st round.

Map ‘X’ 2nd Pistol Round Winner

The market is resulted at the end of the 17th round. The market is resulted based on which team won the 16th round.

Map ‘X’ Race to 3 rounds

The market is resulted when either of teams first scores 3 rounds in map ‘X’.

Map ‘X’ Race to 6 rounds

The market is resulted when either or teams first scores 6 rounds in map ‘X’.

Map ‘X’ Race to 9 rounds

The market is resulted when either of teams first scores 9 rounds in map ‘X’.

FIFA

All markets on a postponed match will be voided if the event has been moved to more than 48 hours in the future. However, if it is less than 48 hours then Shuffle will update the start-time of the event and leave the markets open.

If any result has already been sent from our side this can’t be undone. In case a mistake is committed, we will inform as soon as possible through a message board with the correct results for you to correct results at your end.

General Markets

Match Up Winner (3 way)

This market is resulted at the end of the match based on the Full-Time score. This market can be voided when:

· Match is abandoned / Not played

· Match was incorrectly covered (With incorrect prices or teams)

Game 1 Next Team To Score

This market is resulted after a goal is scored and then we proceed to open the next goal until the minute 85 of game play. This market can be voided when:

· Match is abandoned / Not played

· Match was incorrectly covered (With incorrect prices or teams)

Game 1 Total Goals Over/Under ‘X’

This market is resulted as soon as over X number of goals have been scored or at the end of the match. This market can be voided when:

· Match is abandoned / Not played

· Match was incorrectly covered (With incorrect prices or teams)

Game 1 Asian Handicap

This market is resulted at the end of the match based on the Full-Time score. This market can be voided when:

· Match is abandoned / Not played

· Match was incorrectly covered (With incorrect prices or teams)

Game 1 Both Teams to Score

This market is resulted at the end of the match based on the Full-Time score. This market can be voided when:

· Match is abandoned / Not played

· Match was incorrectly covered (With incorrect prices or teams)

Game 1 Double Chance

This 3 way market has two winner options and a losing one. This market is resulted at the end of the match based on the Full-Time score. This market can be voided when:

· Match is abandoned / Not played

· Match was incorrectly covered (With incorrect prices or teams)

Game 1 Draw No Bet

This market is resulted at the end of the match based on the Full-Time score. This market can be voided when:

· Match is abandoned / Not played

· Match was incorrectly covered (With incorrect prices or teams)

· Match ended in draw

Game 1 Team X Total Goals Over/Under X

This market is resulted after team X scores over X number of goals or at the end of the match. This market can be voided when:

· Match is abandoned / Not played

· Match was incorrectly covered (With incorrect prices or teams)

Game 1 Handicap 3-way -1

This market is resulted at the end of the match based on the Full-Time score. This market can be voided when:

· Match is abandoned / Not played

· Match was incorrectly covered (With incorrect prices or teams)

Game 1 First Half Handicap 2 way -0.5

This market is resulted at the end of the first half based on the first half result. This market can be voided when:

· Match is abandoned / Not played before the first half is over

· Match was incorrectly covered (With incorrect prices or teams)

Game 1 First Half Handicap 3-way -1

This market is resulted at the end of the first half based on the first half result. This market can be voided when:

· Match is abandoned / Not played before the first half is over

· Match was incorrectly covered (With incorrect prices or teams)

Game 1 First Half Result

This market is resulted at the end of the first half based on the first half result. This market can be voided when:

· Match is abandoned / Not played before the first half is over

· Match was incorrectly covered (With incorrect prices or teams)

Game 1 First Half Total Goals Over/Under X

This market is resulted after X number of goals have been scored in the first half. This market can be voided when:

· Match is abandoned / Not played before the first half is over

· Match was incorrectly covered (With incorrect prices or teams)

NBA 2k All markets on a postponed match will be voided if the event has been moved to more than 48 hours in the future. However, if it is less than 48 hours then Shuffle will update the start-time of the event and leave the markets open.

Match Winner 3-way

The market is resulted based on the team (Home / Away) which scores the most goals wins the Match or if both teams score the same number of goals in the set time, then the Match is concluded as a draw.

Match Winner No Draw

The team (Home / Away) which gets the most points wins the Match. If both teams get the same number of points in the set time, then the Match is concluded as a draw; in this case, the market is cancelled and all bets should be voided.

Match First Half Winner 3-way

The market is resulted based on the team (Home / Away) which scores the most goals in the first period wins the first period or if both teams score the same number of goals in the first period, then the market is concluded as a draw.

Match Total Goals

The market is resulted based on whether the final count of goals scored in a certain Match is over or under a certain figure.

Match First Half Total Goals

The market is based on whether the final count of goals scored in the first period of a certain Match is over or under a certain figure.

Match Total Goals Parity

The market is based on whether the final count of goals scored in a certain Match is an odd or even number.

Match First Half Total Goals Parity

The market is based on whether the final count of goals scored in the first period of a certain Match is odd or even number.

Match Winner Double Chance

The market is based on the match winner market that combines two possible outcomes into one bet (home/draw, away/draw, home/away)

Match First Half Winner Double Chance

The market is resulted based on the match first half winner market that combines two possible outcomes into one bet (home/draw, away/draw, home/away)

eCricket

Match Winner Draw no bet

The market is resulted based on the team (Home / Away) which gets the most runs wins the Match. If both teams get the same number of runs in the set time, then the Match is concluded as a draw; in this case, the market is canceled and all bets should be voided.

Match team total runs

The market is resulted based on  whether the final count of runs scored in a certain Match by a certain team  is over or under a certain figure.

Match total runs parity

The market is resulted whether the final count of runs scored in a certain Match is an odd or even number.

Match total runs

The market is resulted whether the final count of runs scored in a certain Match is over or under a certain figure.

Match toss winner

The market is resulted based on which team wins the Coin Toss in the beginning of the match.

Outrights

General rules - outrights

  1. Outright markets will be resolved based on the official tournament results.

  2. In case of a team change, we reserve the right to void all bets and resume the outright market’s coverage under a new version.

  3. If the tournament is postponed, we reserve the right to void all bets

  4. If the tournament is cancelled, all bets will be voided

Player markets

General rules - player markets

  1. In case of a player substitute, all affected player markets will be voided.